Meta VR Quest 3: A Mixed Reality Odyssey
Meta VR Quest 3: A Mixed Reality Odyssey
Key Takeaways
- The Meta Quest 3 has impressive Mixed Reality capabilities with full-color passthrough cameras, eliminating the sense of isolation and allowing interaction with real-world furniture and structures.
- The Meta Quest 3 is arguably the best standalone VR headset available, providing immersive experiences and good enough resolution to be used as a productivity tool.
- While the battery life is short and the basic headstrap is not very comfortable, the Mixed Reality modes are a solid platform for building experiences and have great potential for future gaming and interactions.
I could spend this review waxing lyrical about how the Meta Quest 3 has slightly better screens, controllers, lenses, comfort, and audio… but I won’t, because it doesn’t matter. Every VR headset (the Quest 3 is my sixth iteration from Oculus / Meta alone) has improved slightly from the one before it.
Instead, I’m going to do something I never thought I’d do before: I’m going to tell you it’s the Mixed Reality capabilities of the Quest 3 that make it utterly magical.
Meta Quest 3
9/ 10
With full-color passthrough cameras and room-scanning features, the Metas Quest 3 is the best standalone VR headset yet, providing immersive experiences anywhere and without the need for a high-end gaming PC.
Brand
Meta
Resolution (per eye)
2064 x 2208
Display Type
LCD
Storage
128/512GB
Connectivity
Wi-Fi 6, Bluetooth, USB-C
Battery Life
1.5-2.5 hours
Tracking Technology
Camera
Audio
Built-in stereo
Weight
515g (18oz)
Refresh rate
Up to 90Hz
Processor
Snapdragon XR2 Gen 2
RAM
6GB
Pros
- Mixed Reality that actually works with a good field of view
- The best of both MR and VR in one standalone headset
- Ability to play PCVR via a Link cable or Virtual Desktop
- A solid platform to build MR experiences on that’s full of promise
Cons
- Battery life is far too short
- Basic headstrap isn’t all that comfortable
- Not all games support Mixed Reality modes, and none fully take advantage of room scanning yet
$499 at Amazon $500 at Meta $500 at Best Buy
But let me back up for a moment.
Why You Can Trust My Review
I’ve been involved with advanced video technologies since two decades ago, having had my first preview of stereoscopic gaming in the form of Nvidia 3DVision back in 2001—a remarkable device at the time. I dabbled in interactive tables, homemade 3D projectors, and weird experiments with a Wii controller. Fast forward a decade, and when I first read about the Oculus VR headset Kickstarter on a little 3D forum I visited, I was all in.
TheOculus Dev Kit 1 was enormous, clunky, and had a sum total of two demos you could play on it—a Tuscany villa, and a single rollercoaster track—but it was enough to convince me that affordable, consumer VR was finally a reality, and it was glorious.
Fast forward another decade, and VR has been somewhat normalized for me as just another way to play games. I don’t get goosebumps anymore, and I’m just as likely to boot up a flatscreen game as I am to jump into my motion simulator and spin around some tracks with the PSVR2 version of Gran Turismo (readmy PSVR2 review ).
The true value of the Quest line of mobile-powered headsets has always been the ease of use. Of all the headsets I own (including the PSVR2 and the Valve Index), the Quest 2 is the one I use most often. Not because I have a mountain of games on that platform, but because it’s so easy to jump in and play something—anywhere.
So that’s where I’m at, and I tell you this because I came into this review with a few key frustrations of the Quest 2 that I had hoped the Quest 3 would address: audio, field of view, and passthrough camera. And I’m pleased to say it has—but I ended up being blown away most by the Mixed Reality features. So, let’s jump straight into that.
Mixed Reality: A Mixed Bag, But Still Magic
I’ve been quite skeptical of any Augmented or Mixed Reality so far. Anyone who’s tried the Microsoft HoloLens would probably agree. The lightweight headsets designed solely for Augmented Reality offer such a tiny field of view that gaining any sense of immersion is impossible. Objects disappear outside of the tiny window in the middle of your vision.
By comparison, a full VR headset can teleport you convincingly to an entirely different world. Nothing can compare to the immersive nature of a well-designed VR environment.
James Bruce / MakeUseOf
So far, theApple Vision Pro has offered us the first real glimpse of what Mixed Reality in all its glory could be, by combining a larger VR headset format with full-color passthrough cameras. And with the Quest 3, Meta has taken an enormous swipe at the Apple Vision Pro. The difference is that Meta Quest 3 offers an affordable, “good enough for most” version of that Mixed Reality dream, and it’s available now.
More importantly, for the price of one Apple Vision Pro, you could buy six Quest 3s. I know which I’d rather have.
So, how good are the Mixed Reality features of the Quest 3?
From the moment you turn on the Quest 3 for the first time, you’ll be greeted with a view of your real world. My initial impression was so good that my smooth monkey brain experienced at least a few seconds of discombobulation. I knew I had donned a big pair of goggles, so I didn’t quite grasp why my eyes could still perceive the real world.
James Bruce / MakeUseOf
At a basic level, at any time during regular VR use, you can double-tap your headset to pause and view the full-color passthrough camera view of the world. The Quest 2 offered something similar, but only in black and white, with much distortion. A classic litmus test was being able to read your phone. You couldn’t do that in the Quest 2. But you can comfortably do that in the Quest 3. Double-tap the side, read your notification (or say hi to the postman), then jump back into VR. It’s definitely a useful feature, but hardly game-changing.
While still present, the extreme distortions that could occur are significantly lessened and mostly happen only when bringing objects close to your face.
The views from the Quest 3’s two front color cameras deliver 18 pixels per degree. That’s ten times more pixels than the Quest 2 offered, and three times more than Quest Pro.
James Bruce / MakeUseOf
That said, the visual quality of your Mixed Reality experience will vary significantly depending on the light level. Like all small camera sensors, the lower the light levels, the grainier the image. Mixed Reality is best used in a well-lit environment.
Beyond a quick passthrough view of the world while playing in VR, some games offer a full passthrough mode by replacing their usual rendered backgrounds with a real-world view. The game objects are overlaid.
- Title: Meta VR Quest 3: A Mixed Reality Odyssey
- Author: William
- Created at : 2024-08-15 17:23:34
- Updated at : 2024-08-16 17:23:34
- Link: https://games-able.techidaily.com/meta-vr-quest-3-a-mixed-reality-odyssey/
- License: This work is licensed under CC BY-NC-SA 4.0.